WebGL Scenes: Responsive Web Design (Online 3D Media with WebGL Book 4) by A. Butler
English | Feb. 12, 2016 | ASIN: B01BPTA3PQ | 202 Pages | AZW3/MOBI/EPUB/PDF (conv) | 3.44 MB
"WebGL Scenes: Responsive Web Design" explains how to implement interactive 3D backgrounds which look great on mobile devices and desktop computers.
"WebGL Scenes: Responsive Web Design" is the fourth book in the series "Online 3D Media with WebGL". We assume readers understand basic WebGL features such as texture maps and vertex buffer objects. The first book in the series thoroughly discusses the initialization routine used for the series, including introductory topics.
"WebGL Scenes" demonstrates an efficient method to display 3D environments with WebGL. We explain how to prepare, load, initialize, and display background scenes. The technique applies a texture from one image file, to the inside of a cube. View the environment from the center of the cube. Efficiency allows the code to code run well on the devices we tested including iPhone 6, Android, Windows Phone 8.1, and Windows PC with Google Chrome, Firefox and Microsoft Edge Web browsers.Download here: NitroFlare